"Holmes Basic" 1 "INTRODUCTION" 6 "HOW TO USE THIS BOOK" 6 "CREATING CHARACTERS" 6 "TABLE OF BONUS AND PENALTIES DUE TO ABILITY" 6 "ADJUSTING ABILITY SCORES" 7 "COST OF WEAPONS AND EQUIPMENT" 8 "ADDITIONAL CHARACTER CLASSES" 8 """HOPELESS CHARACTERS""" 9 "NUMBERS OF CHARACTERS" 9 "NON-PLAYER CHARACTERS" 9 "CHARACTER ALIGNMENT" 9 "LANGUAGES" 10 "TIME AND MOVEMENT IN THE DUNGEONS" 10 "MOVEMENT TABLE" 10 "LIGHT" 10 "TRAPS, CLOSED DOORS, HIDDEN DOORS, SURPRISES, WANDERING MONSTERS" 11 "WANDERING MONSTER TABLE" 11 "HOSTILE/FRIENDLY REACTION TABLE" 12 "EXPERIENCE POINTS AND EXPERIENCE LEVELS" 12 "CLERICAL ABILITIES" 13 "CLERICS VS UNDEAD TABLE" 13 "USE OF THE WORD ""LEVEL""" 13 "MAGIC SPELLS" 14 "SAVING THROWS" 14 "MONSTER SAVING THROWS" 15 "MAGIC-USER SPELLS" 15 "FIRST LEVEL SPELLS" 15 "Charm Person" 15 "Dancing Lights" 15 "Detect Magic" 15 "Enlargement" 15 "Hold Portal" 15 "Light" 15 "Magic Missile" 16 "Protection From Evil" 16 "Read Languages" 16 "Read Magic" 16 "Shield" 16 "Sleep" 16 "Tenser's Floating Disc" 16 "Ventriloquisim" 16 "SECOND LEVEL SPELLS" 16 "Audible Glamer" 16 "Continual Light" 16 "Darkness" 16 "Detect Evil" 16 "Detect Invisible" 16 "ESP" 16 "Invisibility" 16 "Knock" 17 "Levitate" 17 "Locate Object" 17 "Magic Mouth" 17 "Mirror Image" 17 "Phantasmal Forces" 17 "Pyrotechnics" 17 "Ray of Enfeeblement" 17 "Strength" 17 "Wizard Lock" 17 "THIRD LEVEL SPELLS" 17 "CLERICAL SPELLS" 18 "FIRST LEVEL CLERICAL SPELLS" 18 "Cure Light Wounds" 18 "Detect Evil" 18 "Detect Magic" 18 "Remove Fear" 18 "Resist Cold" 18 "Light" 18 "Protection from Evil" 18 "Purify Food and Water" 18 "SECOND LEVEL CLERICAL SPELLS" 18 "Bless" 18 "Find Traps" 18 "Hold Person" 18 "Know Alignment" 18 "Resist Fire" 18 "Silence: 15' Radius" 18 "Snake Charm" 18 "Speak with Animals" 19 "EVIL CLERIC SPELLS" 19 "COMBAT MELEE" 19 "DIE ROLL TABLE FOR CHARACTER TO SCORE A HIT" 19 "DIE ROLL TABLE FOR MONSTER TO SCORE A HIT" 20 "POISONED WEAPONS" 20 "FIRE" 20 "HOLY WATER" 20 "MISSILE FIRE" 21 "MISSILE WEAPONS RANGES" 21 "COVER" 21 "MAGIC WEAPONS" 21 "COMBAT ROUNDS, TIME AND MOVEMENT IN MELEE" 21 "WHO GETS THE FIRST BLOW?" 21 "THE PARRY" 22 "MELEE RESOLUTION" 22 "EXAMPLES" 22 "MONSTERS" 23 "Bandit" 23 "Basilisk" 23 "Berserker" 24 "Black Pudding" 24 "Blink Dogs" 24 "Bugbear" 24 "Carrion Crawler" 24 "Chimera" 24 "Cockatrice" 24 "Displacer Beast" 25 "Djinni" 25 "Doppleganger" 25 "Dragon" 25 "Dwarf" 26 "Elf" 26 "Gargoyle" 27 "Gelatinous Cube" 27 "Ghouls" 27 "Giant" 27 "Giant Tick" 28 "Gnome" 28 "Goblin" 28 "Gray Ooze" 28 "Green Slime" 28 "Giffon" 29 "Harpy" 29 "Hell Hound" 29 "Hippogriff" 29 "Hobgoblin" 29 "Horse" 29 "Hydra" 29 "Kobold" 29 "Lizard Man" 30 "Lycanthrope" 30 "Manticore" 30 "Medusa" 30 "Minotaur" 30 "Mummy" 31 "Nixie" 31 "Ochre Jelly" 31 "Ogre" 31 "Orc" 31 "Owl Bear" 31 "Pegasai" 31 "Pixie" 31 "Purple Worm" 32 "Rust Monster" 32 "Shadow" 32 "Skeleton" 32 "Spectre" 32 "Stirge" 32 "Troll" 33 "Unicorn" 33 "Vampire" 33 "Wight" 33 "Wraith" 33 "Yellow Mold" 34 "Zombie" 34 "TREASURE" 34 "BASE TREASURE VALUES" 34 "TREASURE TABLES" 35 "EXPLANATION OF MAGICAL ITEMS" 37 "DUNGEON MASTERING AS A FINE ART" 39 "SAMPLE CROSS SECTIONS OF LEVELS" 39 "SAMPLE FLOOR PLAN OUTLINE" 39 "ILLUSTRATION OF SAMPLE FLOOR PLAN" 42 "USING THE DICE" 46 "REFERENCE TABLES" 48