Campaign Rules and Clarifications

Last updated: 2026/03/21

Ruleset

This campaign will use, as its base, the Old-School Essentials ruleset created by Necrotic Gnome; it is essentially a prettified and clarified version of the D&D Basic/Expert rules. While the (gorgeous) PDF version of the rulebook is available for $20, the rules are also available on their wiki. It is suggested that you familiarise yourself with, at minimum, the pages on character creation, your preferred class, and the rules on combat and exploration. I chose OSE for this due to its relative simplicity and clarity, hoping it will prove quick and easy for everyone interested to grasp. These kinds of games don’t have rules for every situation, and have occasional ambiguities, so in this document I will outline relevant interpretations and house rules. My goal is to adhere to the spirit of B/X, including embracing many of its particular quirks.

Setting

This campaign is currently set in the world of Mystara, an old setting created for the Basic line of D&D. The first mission was set in the Duchy of Karameikos, in the town of Stallonford, where the party was tasked with rescuing a goodly priest and then clearing out a foul necromancer who started this whole mess for his own reasons.

The second mission saw the party exploring a crystalline cave in a patch of enchanted woods, being intrigued over the rumour of a possible necromancer being spotted hauling bones into the cave. However, it ended prematurely with the characters abandoning it after a number of close shaves.

From there, the party chased rumours of a distant kidnapping to the small town of Caoilainn, and thence to the abandoned keep at Cormac’s Crag, where they hope to rescue several nice maidens.

For this campaign, please refrain from using Chaotic characters.

As an aid in making characters that fit the setting, I’ve also drawn up a very brief set of characterisation notes.

Clarifications and Personal Rulings

Characters and Levelling

Character Generation

Levelling Up

Combat

Missile Attacks

Non-Permitted Gear

Stealth

Exploration

Light Sources

Items and Equipment

Miscellaneous Item Clarifications

Missile Clarifications

Salvaging and Selling

Shield Clarifications

Mages and Magic

Arcane Spell Acquisition

Rulings on Select Spells

Floating Disc
Phantasmal Force

House Rules

Characters and Levelling

Character Generation

Class Adjustments

GP, XP, and Maintenance

HP Minimums

STR Bonuses to Carrying Capacity

Strength Adjustment in cn
3 +300
4-5 +300
6-8 +100
9-12 0
13-15 -100
16-17 -200
18 -300

Combat

Additional Manoeuvres

Grappling

General Combat

Player HP Cushions

Swapping Gear

Exploration

Hunting

Usage of Thief Abilities by Non-Thieves

Items and Equipment

Bucklers

Money-changers

Gem Value Price
10 GP 10 GP 5 SP
50 GP 52 GP 5 SP
100 GP 105 GP
500 GP 525 GP
1000 GP 1050 GP

Mages and Magic

Rulings on Select Spells

Shield

Culture Shock and General Advice

A few bits of advice: