"Dungeons & Dragons Single Volume Edition" 1 "Foreword" 3 "Foreword To The Original Edition" 4 "Contents" 5 "SECTION 1: INTRODUCTION" 7 "Scope" 7 "Recommended Equipment" 7 "Preparation for the Campaign" 7 "SECTION 2: CHARACTERS" 8 "Creating a Character" 8 "Character Abilities" 8 "Ability Prime Requisites" 8 "Character Classes" 9 "Levels" 9 "Hit Dice and Hit Points" 9 "Levels Above those Listed" 9 "Fighting-Men" 9 "Magic-Users" 9 "Clerics" 10 "Dwarves" 11 "Elves" 11 "Hobbits" 11 "Other Character Types" 11 "Changing Character Class" 11 "Choosing Alignment" 12 "Character Languages" 12 "Money and Coins" 12 "Player Character Support and Upkeep" 12 "Character Inheritance" 12 "Equipment" 12 "Weapons" 13 "Armor" 13 "Adventuring Gear" 13 "Transports" 13 "SECTION 3: SPELLS AND MAGIC" 14 "Spell Casting Constraints" 14 "Spell Books" 14 "Reversible Spells" 14 "Magic Research" 14 "Magic-User Spell List" 15 "Cleric Spell List" 15 "Spell Explanations" 16 "Magic-User Spells" 16 "Animate Dead" 16 "Anti-Magic Shell" 16 "Charm Monster" 16 "Charm Person" 16 "Clairaudience" 16 "Clairvoyance" 16 "Cloudkill" 16 "Confusion" 17 "Conjure Elemental" 17 "Contact Higher Plane" 17 "Continual Light" 17 "Control Weather" 17 "Death Spell" 18 "Detect Evil" 18 "Detect Invisible (Objects)" 18 "Detect Magic" 18 "Dimension Door" 19 "Disintegrate" 19 "Dispel Magic" 19 "ESP" 19 "Feeblemind" 19 "Fireball" 19 "Fly" 19 "Geas" 20 "Growth of Animals" 20 "Growth of Plants" 20 "Hallucinatory Terrain" 20 "Haste Spell" 20 "Hold Monster" 20 "Hold Person" 20 "Hold Portal" 20 "Infravision" 20 "Invisibility" 20 "Invisibility, 10"" Radius" 21 "Invisible Stalker" 21 "Knock" 21 "Levitate" 21 "Light" 21 "Lightning Bolt" 21 "Locate Object" 21 "Lower Water" 22 "Magic Jar" 22 "Massmorph" 22 "Move Earth" 22 "Part Water" 22 "Pass-Wall" 22 "Phantasmal Forces" 22 "Polymorph Others" 23 "Polymorph Self" 23 "Projected Image" 23 "Protection from Evil" 23 "Protection from Normal Missiles" 23 "Read Languages" 24 "Read Magic" 24 "Reincarnation" 24 "Remove Curse" 24 "Sleep" 24 "Slow Spell" 24 "Stone to Flesh" 25 "Telekinesis" 25 "Teleport" 25 "Transmute Rock to Mud" 25 "Wall of Fire" 25 "Wall of Ice" 25 "Wall of Iron" 26 "Wall of Stone" 26 "Water Breathing" 26 "Wizard Eye" 26 "Wizard Lock" 26 "Clerical Spells" 16 "Bless (reversible)" 16 "Commune" 16 "Continual Light (reversible)" 17 "Create Food" 18 "Create Water" 18 "Cure Disease (reversible)" 18 "Cure Light Wounds (reversible)" 18 "Cure Serious Wounds (reversible)" 18 "Detect Evil (reversible)" 18 "Dispel Evil (reversible)" 19 "Find Traps" 19 "Insect Plague" 21 "Light (reversible)" 21 "Neutralize Poison" 22 "Protection from Evil (reversible)" 23 "Protection from Evil, 10' Radius" 23 "Protection from Evil, 10' radius (reversible)" 23 "Purify Food & Water (reversible)" 23 "Quest" 23 "Raise Dead (reversible)" 24 "Speak with Animals" 24 "Speak with Plants" 25 "Turn Sticks to Snakes" 25 "SECTION 4: ADVENTURING RULES" 27 "Underground Adventures" 27 "Time and Movement" 27 "Carrying Capacity and Encumbrance" 27 "Rest" 28 "Light and Darkness" 28 "Doors" 28 "Traps" 28 "Falling" 28 "Wilderness Adventures" 28 "Time and Movement in the Wilderness" 28 "Losing Direction" 29 "Hiring Retainers" 29 "Loyalty of Retainers" 29 "Hiring Specialists and Mercenaries" 30 "Kinds of Mercenaries" 30 "Kinds of Specialists" 30 "Awarding Experience" 31 "SECTION 5: ENCOUNTERS AND COMBAT" 32 "Movement and Time in Encounters" 32 "Monster Reactions" 32 "Morale" 32 "Dungeon Encounters" 32 "Chases in the Dungeon" 32 "Wilderness Encounters" 32 "Chases in the Wilderness" 32 "Combat" 33 "Combat Sequence" 33 "Surprise" 33 "Initiative" 33 "Melee Combat" 34 "Missile Combat" 34 "Damage" 34 "Unarmed Combat" 34 "Healing" 34 "Combat Reference Tables" 34 "Saving Throws" 35 "Monster Saving Throws" 35 "Magical Items Saving Throws" 35 "Aerial Combat" 35 "Movement" 36 "Hit on Flying Creatures" 36 "Adventures at Sea" 37 "Water Vessels and Movement" 37 "Crew Numbers and Tasks" 37 "Weather Conditions" 38 "Swimming" 38 "Encounters at Sea" 38 "Waterborne Combat" 38 "Monsters in Naval Adventures" 39 "General Notes on Melee" 39 "SECTION 6: MONSTERS" 41 "Notes About Monsters" 41 "Monster Descriptions" 41 "Balrog" 41 "Basilisk" 41 "Black (or Gray) Pudding" 41 "Centaur" 42 "Chimera" 42 "Cockatrice" 42 "Command Control" 40 "Crab, Giant" 39 "Crocodile (Including Giant Crocodile)" 39 "Djinn" 42 "Dragon Turtle" 39 "Dragon" 43 "Dryad" 44 "Dwarf" 44 "Efreet" 45 "Elemental" 45 "Elf" 46 "Ent" 46 "Fish, Giant" 39 "Gargoyle" 46 "Ghoul" 47 "Giant" 47 "Gnoll" 47 "Gnome" 47 "Goblin" 48 "Gorgon" 48 "Gray Ooze" 48 "Green Slime" 48 "Griffon" 48 "Hippogriff" 49 "Hobgoblin" 49 "Horse" 49 "Hydra" 49 "Insect or Animal, Large" 50 "Insect or Animal, Small" 50 "Invisible Stalker" 50 "Kobold" 50 "Leech, Giant" 39 "Lycanthrope" 50 "Man" 51 "Manticore" 52 "Medusa" 52 "Mermen" 39 "Minotaur" 52 "Mummy" 52 "Nixie" 53 "Nixies" 39 "Ochre Jelly" 53 "Octopus, Giant and Giant Squid" 39 "Ogre" 53 "Orc" 53 "Pegasus" 54 "Pixie" 54 "Purple Worm" 54 "Roc" 55 "Sea Monster" 55 "Skeleton" 55 "Snake, Giant" 39 "Spectre" 55 "Troll" 55 "Unicorn" 56 "Vampire" 56 "Water Elemental" 39 "Wight" 56 "Wraith" 57 "Wyvern" 57 "Yellow Mold" 57 "Zombie" 57 "Other Monsters" 57 "Cyclops" 57 "Gelatinous Cube" 57 "Juggernaut" 58 "Living Statue" 58 "Robot, Golem, Android" 58 "Salamander" 58 "Titan" 58 "SECTION 7: TREASURE" 59 "Treasure Types" 59 "Gems & Jewelry" 59 "Maps and Magic Items" 59 "Map Determination Tables" 59 "Magic Item Determination Table" 60 "Magic Item Descriptions" 60 "Potions" 60 "Rings" 61 "Scrolls" 62 "Cursed Scrolls" 62 "Wands and Staves" 62 "Miscellaneous Magic Items" 64 "Armor" 65 "Miscellaneous Weapons" 66 "Swords" 66 "Artifacts" 68 "SECTION 8: REFEREE INFORMATION" 69 "Dungeon Design" 69 "Distribution of Monsters and Treasure" 69 "Tricks and Traps" 70 "Wandering Monsters" 70 "Wilderness Design" 71 "Castles" 72 "Wandering Monsters" 72 "Creating a Stronghold" 73 "Baronies" 74 "Angry Villager Rule" 74 "Structure Prices" 74 "Door and Stair Costs in Gold Pieces" 74 "Other Construction and Equipment Costs" 74 "Advice for the Referee" 75 "Rumors, Information and Legends" 75 "Other Worlds" 75 "Afterword" 75 "APPENDIX A: THIEVES" 77 "Basic Abilities" 77 "Demi-Human Thieves" 78 "Bonus to Demi-Humans as Thieves" 78 "APPENDIX B: CATAPULTS AND JOUSTING" 79 "Catapults" 79 "Jousting" 79 "APPENDIX C: USING CHAINMAIL IN COMBAT" 81 "Combat Example" 81 "Fighting Capability by Class & Level" 82 "Back Cover" 84